3ds Max & V-Ray – Rendering

Coming Soon Learn to create highly realistic renders Duration: 24 hours Frequency: 4 hours per week (mandatory)

Course Overview

Creating high-quality renders is an art. Despite the rise of Real-Time rendering engines in the market, static or offline rendering still represents a higher standard of quality in project and product representation. The course provides a full immersion into the world of static rendering primarily with Vray. Vray is the most widely used Biased rendering engine in the world and is practically supported by almost all modeling software. Participants will have the opportunity to learn in detail the most advanced techniques for static rendering to achieve a high degree of realism.

Frequency

4 hours per week (mandatory)

Skill Level

Intermediate

Software

3ds Max + Vray

Prerequisites

None

Included Service

Tutoring, Slides

Final Assessment

Yes

Qualification

Certificate

Duration

24 Hours

Frequency

4 hours per week (mandatory)

Skill Level

Intermediate

Software

3ds Max + Vray

Prerequisites

None

Included Service

Tutoring, Slides

Final Assessment

Yes

Qualification

Certificate

Duration

24 Hours

Frequency

4 hours per week (mandatory)

Skill Level

Intermediate

Software

3ds Max + Vray

Prerequisites

None

Included Service

Class, Notebook, Tutoring, Slides

Final Assessment

Yes

Qualification

Certificate

Duration

24 Hours

Location

Aversa

Frequency

4 hours per week (mandatory)

Skill Level

Intermediate

Software

3ds Max + Vray

Prerequisites

None

Included Service

Class, Notebook, Tutoring, Slides

Final Assessment

Yes

Qualification

Certificate

Duration

24 Hours

Location

Aversa

Educational Objectives

Empower learners to create high-quality photorealistic renders through static rendering with Vray. Basic concepts of material shading and rendering will be covered. The Vray rendering engine will be shown in detail, and lighting techniques for an architectural scene will be demonstrated. The course focuses on materials and lighting for an already provided scene. The lab's output package will consist of highly photorealistic static renders.
  • 3ds Max Material Editor
  • Multi-Sub Material and Material ID assignment
  • Setting up Vray as the Rendering Engine
  • Interactive Progressive Render
  • Introduction to PBR
  • Creating common materials with VrayMtl (dielectrics, metals, glass, fabrics), translucent materials (Vray2sided), illuminating materials (Vraylight)
  • Texturing in 3ds Max
  • What textures are, common types, and how they are interpreted
  • UV Mapping in 3ds Max
  • UV Mapping in 3ds Max (simple projections and gizmo projection control)
  • VRayTriplanarTex
  • Vray Displacement Modifier
  • Fur Modifier
  • Creating visually believable materials (practice)
  • Main components of Vray for lighting a scene:
    • Vray Lights: types of lights and main settings, relationship between measurement units and light source/ shadow dimensions
    • Vray Sun System
    • IBL: what it is and how to set it up in Vray
    • Vray Physical Camera: controlling exposure, auto exposure, auto white balance, Depth of Field, Clipping
  • Illuminating a scene in real-time:
    • Vray Frame Buffer (controlling the image from VFB, layers, saving an image)
    • Using two viewports simultaneously (locking the camera in one viewport and working with lights in another)
    • Focusing solely on scene lighting without being distracted by materials (global switch/IPR debug)
  • Lighting Practice:
    • Interior Rendering: natural lighting with a single light source, mix (example ready)
    • Interior Rendering: creating a hierarchy of artificial lights
  • Render settings
  • Vray Denoiser
  • Render elements (Vray MtlID, Vray AO, Vray Reflection/Refraction, Vray GI)
  • Final touches:
    • Combining render elements
    • Minor adjustments using VrayWireColor
    • Changing the background (sky), what to do in Vray before rendering the final image
    • LUTS

Delivery Methods

The course can be taken in person and online with the following methods

In-Person Courses

Online Courses

Calendar

Currently, there are no dates available for this course. Fill out the form for more information and to be contacted when the course is available.

How to Enroll

To participate in Immensive Academy courses, the first step is to register on the platform. Subsequently, you can pre-enroll in the desired course (registration is free and non-binding). Once the course is confirmed, you can proceed with payment and access the lesson.

Register on the platform

Pre-enroll in the course
al corso

Wait for course
confirmation

Make the
payment

Start the online
or in-person lesson

1. Registrati alla piattaforma

2. Pre-iscriviti
al corso

3. Attendi conferma
confirmation

4. Effettua il
payment

5. Avvio lezione
or in-person lesson

Course Tutors

Our tutors are also professionals working in the integrated virtual reality and augmented reality solutions industry in various fields.

Prices

The most cost-effective way to learn from industry professionals, in a fun and collaborative environment, receiving personalized feedback from teachers and tutors.

In-Person

€1440 IVA incl.
  • Professional Training
  • Tutoring
  • Cloud-based materials and resources
  • Virtual Reality Lab Where you can test the latest VR technologies

In-Person

€719 IVA incl.
  • Professional Training
  • Tutoring
  • Cloud-based materials and resources
  • Virtual Reality Lab Where you can test the latest VR technologies
Reserved for Students

Online €770

€499 IVA incl.
  • Professional Training
  • Tutoring
  • Cloud-based materials and resources
  • Synchronous Distance Learning
Launch Price Fino a Settembre 2024
PREZZO LANCIO

Valido solo per i corsi di settembre 2024. Da ottobre il prezzo del corso sarà: €770

Frequently Asked Questions

A: In-person: No. Each student will be assigned a computer for use during lessons and lab work.

Online: Yes, each student must have a computer.
A: No, in-person courses are conducted exclusively in-person.
A: No. The course exclusively covers the pipeline of static rendering starting from a provided 3D model.

Request Course Information

Interested in our courses? Fill out the form to get more information.
Reach Us at the Following Numbers
logo imensive academy

    Select the Course You Want to Take



    More Courses

    You may also be interested in these courses.

    it_ITItaliano