UE5 for VR Development
AUTHORIZED TRAINING CENTER OF UNREAL
Overview
Virtual reality is changing communication paradigms in various industries. From products to projects, from brands to company profiles, more and more companies are investing in this technology, fueling a continuously growing market. Unleash the skills necessary to become a key player in the ongoing digital transformation. Unreal Engine, which is currently the most comprehensive Game Engine on the market, is one of the most suitable tools for developing VR experiences. Thanks to its numerous built-in editors, it allows you to create realistic environments and program any interaction or VR simulation within them. The course aims to train individuals capable of effectively implementing a practical VR experience development workflow. The main editors of Unreal Engine will be detailed, with special attention not only to the creation of the virtual environment but also to programming interactions with the virtual world. During laboratory activities, the main XR headsets and hardware on the market will be presented and tested.
Conducted by
GIOVANNI MESSINA
Authorized Instructor
Expert in UNreal Engine Modellazione 3D XR
Frequency
6 hours per week (mandatory)
Skill Level
Intermediate
Software
Unreal Engine 5
Prerequisites
None
Included Service
Classe, Notebook, Tutoring, VR Lab, Slides
Final Assessment
Yes
Qualification
Certificate
Duration
38 Hours
Location
Aversa
Frequency
4 hours per week (mandatory)
Skill Level
Intermediate
Software
Unreal Engine 5
Prerequisites
None
Included Service
Classe, Notebook, Tutoring, VR Lab, Slides
Final Assessment
Yes
Qualification
Certificate
Duration
40 ore
Location
Aversa
Frequency
6 hours per week (mandatory)
Skill Level
Intermediate
Software
Unreal Engine 5
Prerequisites
None
Included Service
Tutoring, Slides
Final Assessment
Yes
Qualification
Certificate
Duration
38 Hours
Frequency
4 hours per week (mandatory)
Skill Level
Intermediate
Software
Unreal Engine 5
Prerequisites
None
Included Service
Tutoring, Slides
Final Assessment
Yes
Qualification
Certificate
Duration
32 Hours
Educational Objectives
Program
- Introduction
- Intro to the tutor
- Intro to the course
- UE5 News- Intro Lumen and Nanite
- How much do you know about Unreal? Test
- Epic Launcher
- Install Unreal Engine 5- prerequisites
- Project browser
- New project
- The UU (Unreal units)
- UI Unreal Engine 5 (user interface)
- Move in the viewport di UE5- browse/option/layout
- Layer panels
- How much do you know about Unreal II? Test
- The selection mode
- The landscape tool
- Edit, sculp and paint landscape (tutorial)
- Illuminate the worlds
- The lights (mobility’ & tipes)
- From lightmass to Lumen and viceversa
- The brush geometry
- Static mesh editor overview
- UI-static mesh editor
- Apply the fisic from detail panel
- Unreal project browser
- Folder structure
- Content config uproject
- Migrate assets
- Project settings
- World settings
- Plugins
- Collisions
- Import fbx (static mesh & skeletal mesh)
- Download Datasmith
- Enable Datasmith plugin
- Lightmass method (overview)
- Modeling tools (wide overview)
- Quixel Bridge
- Foliage
- Gamemode overview
- Backdrop HDRI
- Exercise (reference- abandoned farmhouse)
- Camere & cine-camere
- Sequencer
- Movie render queue (overview)
- Overview materials
- The material editor
- Materials and istance (father /son)
- Translucent materials
- Emissive Materials
- Weave operations
- Media players
- Budgetting
- The final product
- Output destination (virtual pro/standalone/mobile/vr/video/rendering)
- approximate budget
- The render time
- CPU optimization
- Bottlenecks
- Call draws
- How reduce call drawa (useful methods)
- Culling & culling volume
- Istance
- Packed level actor
- Merge actors
- Z-fighting
- Quad overview
- Lods
- Create lod static mesh editor
- Watch out for the final lod
- Enable Nanite
- Wich illumination system?
- Lumen optimization
- Lumen post pro settings
- Lights costs
- Materials costs
- Useful practices on materials
- What’s a blueprint class?
- Car example
- John and the lost city
- Blueprint class
- Overview (pawn/character/player controller/game mode
- UI blueprints interface
- Flow anatomy
- Level blueprint
- Level blueprint vs class blueprint
- Variables
- Lesson test
- The construction script
- For loop
- Functions
- Math in blueprint
- Arrey hints
- Timeline node
- Get\set\private\public
- New input advanced system
- Lesson test
- Full Exercise
- Add Datasmith
- Illuminate the model
- HDMI backdrop
- Materials
- GPU optmization
- Path tracing
- Create a video
- Turn on and off tv (mediaplayer)
- Open/close doors
- Turn on and off lights
- Change materials in real-time
- Variant manager overview
- Interface
- Variant set
- Property
- Function caller
- Dependency
- Exercise
- Overview remote control/pixel streaming
- Openxr (plugin e enabling)
- VR forward rendering
- Post processing
- VR target hardware
- Lumen and Nanite
- VR template
- The inputs
- Grabbing
- Create an exe package (exercise)
- Test
- Android studio setup
- Optimize for VR
- Material cost
- Texture optimization
- Pay attention to the lights
- Lighting optimization
- Usb debugging Meta Quest
- Create a package (APK / exercise)
- Test
Delivery Methods
In-Person Courses
- The course will have a maximum of 6 participants for greater interaction between the instructor and the student
- Classroom lessons take place at the Immensive headquarters in Aversa near the Department of Architecture.
- During classroom lessons, participants can receive immediate feedback thanks to the constant tutoring of the teacher.
- Participants will be provided with:
- Notebook (Windows)
- Course-related software for practical exercises
- Participants will have the opportunity to use the tools and equipment available to test the latest VR technologies.
Online Courses
- Online lessons are conducted through the e-learning platform
- Lessons are held synchronously for effective interaction between instructors and students
- Participants must have:
- Computer (Windows or Mac)
- Internet connection
- Headphones/speakers
- Microphone
- Webcam (preferred but optional)
- For software application courses, it is preferable that the course software be installed for practical exercises.
AUTHORIZED TRAINING CENTER OF UNREAL
The first Unreal Authorized Training Center in Southern Italy Immensive Academy is the first Unreal Authorized Training Center in Southern Italy, specializing in UE5 courses for architecture and VR development.
Calendar
How to Enroll
Register on the platform
Pre-enroll in the course al corso
Wait for course confirmation
Make the payment
Start the online or in-person lesson
1. Registrati alla piattaforma
2. Pre-iscriviti al corso
3. Attendi conferma confirmation
4. Effettua il payment
5. Avvio lezione or in-person lesson
Course Tutors
GIOVANNI MESSINA Docente
Expert in
Unreal Engine
Modellazione 3D
XR
ANIELLO PASCALETutors
Expert in
Unreal Engine
Coding
XR
Prices
In-Person
€1899IVA incl.-
Professional Training
-
Tutoring
-
Cloud-based materials and resources
-
Virtual Reality Lab Where you can test the latest VR technologies
In-Person
€949 IVA incl.-
Professional Training
-
Tutoring
-
Cloud-based materials and resources
-
Virtual Reality Lab Where you can test the latest VR technologies
Online €899
€599 IVA incl.-
Professional Training
-
Tutoring
-
Cloud-based materials and resources
-
Synchronous Distance Learning
PREZZO LANCIO
Valido solo per i corsi di settembre 2024. Da ottobre il prezzo del corso sarà: €899
Frequently Asked Questions
Online: Yes, each student must have a computer.